Hi, I am Mrudul, a Game Designer with a strong passion for Systems Design, Gameplay Design, and Technical Level Design. I enjoy problem-solving with game logic, mechanics, and creating systems that feel responsive and satisfying to play.

I am currently studying Game Design at Futuregames Warsaw, Poland, where my focus is on building strong skills in gameplay systems and mechanics. I completed my B.Sc in Animation and Gaming from Bhartiya Vidyapeeth, Pune, India (2019), and also hold a professional diploma in Game Arts.

I am passionate about designing and building gameplay systems, especially for FPS, TPS, and racing games. Also have experience in Level Design, UI/UX Design, and Sound Design, which helps me to understand games from a broader development perspective. I love playing all types of game genres to study design choices and gather inspiration. Currently, I am especially into Dota 2 and Arena Breakout: Infinite.


My Skills


🧠

Systems Design

🎯

Gameplay Design

Focused on building strong player interaction and game scenes by designing mechanics and rules that naturally guide player behavior and decision-making.

👨‍💻

Technical Level design

Developed a map and map assets using a procedural content creation tool in Unreal Engine.

⚡️

Level, UI/UX, Sound Design

Built quests and level blockouts that let players explore and interact naturally with the world, supported by clear visual and sound feedback to enhance the overall experience.


Software Skills —

Project

Prototype Project

To connect

Resume

https://github.com/MrudulNandankar1997?tab=overview&from=2026-02-01&to=2026-02-07

https://www.artstation.com/mrudulnandankar