I am currently studying Game Design at Futuregames Warsaw, Poland, where my focus is on building strong skills in gameplay systems and mechanics. I completed my B.Sc in Animation and Gaming from Bhartiya Vidyapeeth, Pune, India (2019), and also hold a professional diploma in Game Arts.
I am passionate about designing and building gameplay systems, especially for FPS, TPS, and racing games. Also have experience in Level Design, UI/UX Design, and Sound Design, which helps me to understand games from a broader development perspective. I love playing all types of game genres to study design choices and gather inspiration. Currently, I am especially into Dota 2 and Arena Breakout: Infinite.
Systems Design
Gameplay Design
Focused on building strong player interaction and game scenes by designing mechanics and rules that naturally guide player behavior and decision-making.
Technical Level design
Developed a map and map assets using a procedural content creation tool in Unreal Engine.
Level, UI/UX, Sound Design
Built quests and level blockouts that let players explore and interact naturally with the world, supported by clear visual and sound feedback to enhance the overall experience.
https://github.com/MrudulNandankar1997?tab=overview&from=2026-02-01&to=2026-02-07