Mrudul Nandankar: Game Designer
Game Designer currently studying at Futuregame, Warsaw, for the next two and a half years.
For contact:- +91 8600590294
Email:- [email protected]
SKILLS
Game & Level Design
- Level Design & block out, combat encounter design, sound design, and VFX design.
- Game system design, implementation, and balancing
- Intuitive UI/UX design
- Visually focused and concise design documentation
- Playtest conducting and iteration
Level Editors
- Unreal, Unity, Twinmotion.
Programming
- Unreal Blueprints, Visual Scripting, Basic C#.
Software
- Maya, 3Ds Max, Adobe Photoshop, Krita, Substance Painter, Zbrush, Marmoset Toolbag, Fmod, Reaper.
- Miro, JIRA, Notion.
- Visual Studio, Perforce, GitHub.
EXPERIENCE
Design Media & Edutainment Solutions
Pune, India
Junior 3D Faculty Aug 2022 - May 2023
- Developed 3D models for characters, props, environments, or vehicles based on concept art and design
specifications.
- Ensured models were accurate, detailed, and met the project's technical requirements.
- Crafted and applied textures to 3D models to achieve realistic or stylized appearances.
- Ensured models and textures were optimized for performance, reducing polygon count and texture size
where necessary.
- Maintained documentation for models, textures, and workflows to ensure clarity and consistency.
Infinity Void
- Created and managed digital low-poly assets, interpreted concept art and sketches to develop virtual assets,
environments, props, and followed design guidelines, asset naming conventions, and other technical
constraints.
- Enhanced and corrected model geometry to improve performance and visual quality.
- Designed and applied textures and created UV maps to ensure proper texturing and visual fidelity.
- Designed and built game levels within Unreal Engine, ensuring functionality and aesthetic coherence.
- Created detailed high-poly models for use in various aspects of the project.
New Delhi, India
Junior 3D Modelling & Texturing Artist Mar 2022 - Jul 2022
PROJECTS
Zombie